using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
using System.IO;

namespace Word_Learner_3.Web
{

    class playwav
    {

       

        private enum Flags : int
        {
            SND_SYNC = 0x0000,  /* play synchronously (default) */
            SND_ASYNC = 0x0001,  /* play asynchronously */
            SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
            SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
            SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
            SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
            SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
            SND_ALIAS = 0x00010000, /* name is a registry alias */
            SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
            SND_FILENAME = 0x00020000, /* name is file name */
            SND_RESOURCE = 0x00040004  /* name is resource name or atom */
        }

        [DllImport("winmm.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int WCE_PlaySound(string szSound, IntPtr hMod, Flags flags);

        [DllImport("winmm.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, Flags flags);


        //private byte[] m_soundBytes;
        //private string m_fileName;
        //public SoundHelper(Byte[] bytes)
        //{
        //    this.m_soundBytes = bytes;
      
        //}

        //public SoundHelper(Stream stream)
        //{
        //    this.m_soundBytes = new byte[stream.Length];
        //    stream.Read(m_soundBytes, 0, (int)stream.Length);
        //}


        public static void Play(string m_fileName)
        {

            WCE_PlaySound(m_fileName, IntPtr.Zero, Flags.SND_ASYNC);
        }

        public static void Play(Stream stream)
        {
            byte[] m_soundBytes = new byte[stream.Length];
            stream.Read(m_soundBytes, 0, (int)stream.Length);
            Play(m_soundBytes);
        }

        public static void Play(byte[] m_soundBytes)
        {

            WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, Flags.SND_SYNC | Flags.SND_MEMORY);
        }


        public static void Replay(string m_fileName)
        {
            WCE_PlaySound(m_fileName, IntPtr.Zero, Flags.SND_ASYNC | Flags.SND_LOOP);

        }
    }

}
